REDWOOD CITY, Calif.–(BUSINESS WIRE)–Electronic Arts Inc. (NASDAQ:EA) today announced preliminary financial
results for its first fiscal quarter ended June 30, 2016.
“Q1 was a great quarter for Electronic Arts with amazing engagement in
our global communities,” said Chief Executive Officer Andrew Wilson. “EA
is leading our industry through innovation, with more of our biggest
games powered by Frostbite, breakthrough EA SPORTS titles on console and
mobile, and the unstoppable combination of Battlefield 1 and Titanfall
2 coming this holiday. We’re looking forward to connecting more
players around the world to each other through the games they love to
play.”
“Our digital business drove this quarter, particularly outperformance
from FIFA Ultimate Team on console and Star Wars: Galaxy of
Heroes on mobile,” said Chief Financial Officer Blake Jorgensen. “This
success along with the launch of NBA LIVE Mobile gives us great
confidence in our ability to operate and add new live services through
the year.”
News and ongoing updates regarding EA and our games are available on
EA’s blog at www.ea.com/news.
Selected Operating Highlights and Metrics:
The Battlefield™ franchise, led by Battlefield 4™, had
more than 11.5 million unique players during Q1.
Star Wars™ Battlefront™ had more than 6.6 million unique
players in Q1.
Madden NFL 16 unique players increased more than 20%
year-over-year during Q1.
Madden NFL Mobile had 25% more monthly active players in Q1
over last year.
Star Wars: Galaxy of Heroes players averaged nearly 2.5 hours
of gameplay per day in Q1.
EA titles shown at EA PLAY and E3 garnered 81 awards, including the
Best Action Game for Battlefield 1 and Best Online Multiplayer
for Titanfall® 2 from the E3 Game Critics.
The EA Access subscriber base more than doubled year-over-year in Q1.
Selected Financial Highlights:
For the quarter, GAAP net revenue of $1.271 billion was above guidance
of $1.250 billion. Of the total GAAP net revenue 54%, or $689 million,
was digital. Diluted GAAP EPS of $1.40 was above guidance of $1.30.
For the quarter, change in deferred net revenue was ($589) million of
which ($121) million was digital.
For the quarter, non-GAAP net revenue of $682 million was above
guidance of $640 million. Of the total non-GAAP net revenue 83%, or
$568 million, was digital. Diluted non-GAAP EPS of $0.07 was above
guidance of ($0.05).
EA repurchased 1.9 million shares in Q1 for $129 million.
(in millions of $, except per share amounts) | Quarter Ended | Quarter Ended | |||||
6/30/16 | 6/30/15 | ||||||
GAAP Digital Net Revenue | $689 | $623 | |||||
GAAP Packaged Goods and Other Net Revenue | 582 | 580 | |||||
GAAP Total Net Revenue | $1,271 | $1,203 | |||||
Digital Change in Deferred Net Revenue | $(121) | $(91) | |||||
| (468) | (419) | |||||
Change in Deferred Net Revenue | $(589) | $(510) | |||||
Non-GAAP Digital Net Revenue | $568 | $532 | |||||
Non-GAAP Packaged Goods and Other Net Revenue | 114 | 161 | |||||
Non-GAAP Total Net Revenue | $682 | $693 | |||||
GAAP Net Income | $440 | $442 | |||||
Non-GAAP Net Income | 22 | 49 | |||||
GAAP Diluted Earnings Per Share | $1.40 | $1.32 | |||||
Non-GAAP Diluted Earnings Per Share | 0.07 | 0.15 | |||||
Operating Cash Flow | $(248) | $(71) |
| |||||||
(in millions) | TTM Ended | TTM Ended | |||||
6/30/16 | 6/30/15 | ||||||
GAAP Digital Net Revenue | $2,475 | $2,286 | |||||
GAAP Packaged Goods and Other Net Revenue | 1,989 | 2,218 | |||||
GAAP Total Net Revenue | $4,464 | $4,504 | |||||
|
|
| |||||
Change in Deferred Net Revenue | $91 | $(267) | |||||
Non-GAAP Digital Net Revenue | $2,567 | $2,280 | |||||
Non-GAAP Packaged Goods and Other Net Revenue | 1,988 | 1,957 | |||||
Non-GAAP Total Net Revenue | $4,555 | $4,237 | |||||
GAAP Net Income | $1,154 | $982 | |||||
Non-GAAP Net Income | 991 | 794 | |||||
Operating Cash Flow | $1,046 | $992 | |||||
Value of Shares Repurchased | $1,015 | $419 | |||||
Number of Shares Repurchased | 15 | 9 | |||||
Please note that this is the final quarter that EA will be reporting any
non-GAAP measure that adjusts for deferred revenue. EA will report GAAP
financial measures and will also separately report financial data that
EA management uses internally to calculate adjustments to its GAAP
financial measures so that investors may be able to calculate measures
comparable to our historical non-GAAP financial measures. For more
information regarding this change to external reporting, please refer to
the July 19, 2016 investor call transcript, FAQ document and financial
model available at http://investor.ea.com.
Business Outlook as of August 2, 2016
The following forward-looking statements, as well as those made above,
reflect expectations as of August 2, 2016. Electronic Arts assumes no
obligation to update these statements. Results may be materially
different and are affected by many factors detailed in this release and
in EA’s annual and quarterly SEC filings.
Fiscal Year 2017 Expectations – Ending March 31, 2017
GAAP net revenue is expected to be approximately $4.750 billion.
Change in deferred net revenue is expected to be approximately $150
million.
GAAP net income is expected to be approximately $809 million.
GAAP diluted earnings per share is expected to be approximately $2.56.
Operating cash flow is expected to be approximately $1.300 billion.
The Company estimates a share count of 316 million for purposes of
calculating fiscal year 2017 GAAP diluted earnings per share.
In addition, while EA no longer provides expectations on non-GAAP
financial performance measures, the following outlook for GAAP-based
financial data and a long-term tax rate of 21% are used internally by EA
to adjust our GAAP expectations to assess EA’s operating results and
plan for future periods:
Amortization of | |||||||||||||||||||||||
debt discount | Change in | ||||||||||||||||||||||
Acquisition- | and loss on | deferred net | Shares from | ||||||||||||||||||||
GAAP | related | conversion of | revenue (online- | Stock-based | convertible | ||||||||||||||||||
Guidance | expenses | notes | enabled games) | compensation | bond hedge | ||||||||||||||||||
Digital Net Revenue | $ | 2,800 | – | – | 100 | – | – | ||||||||||||||||
Packaged Goods & Other Net Revenue | $ | 1,950 | – | – | 50 | – | – | ||||||||||||||||
Total Net Revenue | $ | 4,750 | – | – | 150 | – | – | ||||||||||||||||
Cost of Goods Sold | $ | 1,381 | (32 | ) | – | – | (2 | ) | – | ||||||||||||||
Operating Expense | $ |
| (6 | ) | – | – | (198 | ) | – | ||||||||||||||
Profit / (Loss) Before Tax | $ | 1,024 | 38 | 2 | 150 | 200 | – | ||||||||||||||||
Diluted Shares | 316 | – | – | – | – | (1 | ) | ||||||||||||||||
| |||||||||||||||||||||||
Second Quarter Fiscal Year 2017 Expectations – Ending September 30,
2016
GAAP net revenue is expected to be approximately $915 million.
Change in deferred net revenue is expected to be approximately $160
million.
GAAP net loss is expected to be approximately ($51) million.
GAAP loss per share is expected to be approximately ($0.17).
The Company estimates a GAAP basic and diluted share count of 302
million shares due to a forecasted net loss. If the Company reports
net income instead of a net loss, diluted share count for calculating
diluted earnings per share would be 315 million shares.
In addition, while EA no longer provides expectations on non-GAAP
financial performance measures, the following outlook for GAAP-based
financial data and a long-term tax rate of 21% are used internally by EA
to adjust our GAAP expectations to assess EA’s operating results and
plan for future periods:
Amortization of |
| |||||||||||||||||||
debt discount |
| |||||||||||||||||||
Acquisition- | and loss on |
| ||||||||||||||||||
GAAP | related | conversion of |
| Stock-based | ||||||||||||||||
Guidance | expenses | notes | enabled games) | compensation | ||||||||||||||||
Total Net Revenue | $ | 915 | – | – | 160 | – | ||||||||||||||
Cost of Goods Sold | $ | 405 | (13 | ) | – | – | – | |||||||||||||
Operating Expense | $ | 566 | (1 | ) | – | – | (50 | ) | ||||||||||||
Profit / (Loss) Before Tax | $ | (65 | ) | 14 | – | 160 | 50 | |||||||||||||
Basic Shares | 302 | – | – | – | – | |||||||||||||||
| ||||||||||||||||||||
Conference Call and Supporting Documents
Electronic Arts will host a conference call on August 2, 2016 at 2:00 pm
PT (5:00 pm ET) to review its results for the first quarter ended June
30, 2016 and its outlook for the future. During the course of the call,
Electronic Arts may disclose material developments affecting its
business and/or financial performance. Listeners may access the
conference call live through the following dial-in number 844-215-4106
(domestic) or 918-534-8313 (international), using the password “EA” or
via webcast at http://ir.ea.com.
EA will also post a slide presentation that accompanies the call at http://ir.ea.com.
A dial-in replay of the conference call will be available until August
16, 2016 at 855-859-2056 (domestic) or 404-537-3406 (international). An
audio webcast replay of the conference call will be available for one
year at http://ir.ea.com.
Non-GAAP Financial Measures
Please note that this is the final quarter that EA will be reporting any
non-GAAP measure that adjusts for deferred revenue. EA will continue to
report GAAP financial measures and will also separately report financial
data that EA management uses internally to calculate adjustments to its
GAAP financial measures so that investors may be able to calculate
measures comparable to our historical non-GAAP financial measures. For
more information regarding this change to external reporting, please
refer to the July 19, 2016 investor call transcript, FAQ document and
financial model available at http://investor.ea.com.
To supplement the Company’s unaudited condensed consolidated financial
statements presented in accordance with GAAP, Electronic Arts uses
certain non-GAAP measures of financial performance. The presentation of
these non-GAAP financial measures is not intended to be considered in
isolation from, as a substitute for, or superior to, the financial
information prepared and presented in accordance with GAAP, and may be
different from non-GAAP financial measures used by other companies. In
addition, these non-GAAP measures have limitations in that they do not
reflect all of the amounts associated with the Company’s results of
operations as determined in accordance with GAAP. The non-GAAP financial
measures used by Electronic Arts include: non-GAAP net revenue, non-GAAP
gross profit, non-GAAP operating income, non-GAAP net income, non-GAAP
diluted earnings per share and non-GAAP diluted shares. These non-GAAP
financial measures are adjusted for the items referenced below, as
applicable in a given reporting period, from the Company’s unaudited
condensed consolidated statements of operations. The adjustments to the
non-GAAP financial measures exclude the following items (other than
shares from the Convertible Bond Hedge, which are included):
Acquisition-related expenses
Amortization of debt discount and loss on conversion of notes
Change in deferred net revenue (online-enabled games)
Income tax adjustments
Shares from Convertible Bond Hedge
Stock-based compensation
Electronic Arts’ management uses these non-GAAP financial measures in
assessing the Company’s operating results both as a consolidated entity
and at the business unit level, as well as when planning, forecasting
and analyzing future periods. The Company’s management team is evaluated
on the basis of non-GAAP financial measures and these measures also
facilitate comparisons of the Company’s performance to prior periods.
In addition to the reasons stated above, which are generally applicable
to each of the items Electronic Arts excludes from its non-GAAP
financial measures, the Company believes it is appropriate to exclude
certain items for the following reasons:
Acquisition-Related Expenses. GAAP requires expenses to be
recognized for various types of events associated with a business
acquisition. These events include expensing acquired intangible assets,
including acquired in-process technology, post-closing adjustments
associated with changes in the estimated amount of contingent
consideration to be paid in an acquisition, and the impairment of
accounting goodwill created as a result of an acquisition when future
events indicate there has been a decline in its value. When analyzing
the operating performance of an acquired entity, Electronic Arts’
management focuses on the total return provided by the investment (i.e.,
operating profit generated from the acquired entity as compared to the
purchase price paid including the final amounts paid for contingent
consideration) without taking into consideration any allocations made
for accounting purposes. When analyzing the operating performance of an
acquisition in subsequent periods, the Company’s management excludes the
GAAP impact of any adjustments to the fair value of these
acquisition-related balances to its financial results.
Amortization of Debt Discount and Loss on Conversion of Notes. In
July 2011, EA issued $632.5 million of 0.75% convertible senior notes in
a private placement offering (the “Convertible Notes”). Under GAAP,
certain convertible debt instruments that may be settled in cash on
conversion are required to be separately accounted for as liability
(debt) and equity (conversion option) components of the instrument in a
manner that reflects the issuer’s non-convertible debt borrowing rate.
Accordingly, for GAAP purposes, we amortize as a debt discount an amount
equal to the fair value of the conversion option on the Convertible
Notes over their term. The debt discount is classified as interest
expense. Upon settlement of our Convertible Notes, we attribute the fair
value of the consideration transferred to the liability and equity
components. The difference between the fair value of the consideration
attributed to the liability component and the carrying value of the
liability is recorded as a non-cash loss in the statement of the
operations. Electronic Arts’ management excludes the effect of the
amortization of debt discount and the non-cash loss on the early
conversion of debt in its non-GAAP financial measures. The Convertible
Notes matured on July 15, 2016 and have been repaid in full.
Change in Deferred Net Revenue (Online-enabled Games). The
majority of our software games can be connected to the Internet whereby
a consumer may be able to download unspecified content or updates on a
when-and-if-available basis (“unspecified updates”) for use with the
original game software. In addition, we may also offer an online
matchmaking service that permits consumers to play against each other
via the Internet. GAAP requires us to account for the consumer’s right
to receive unspecified updates or the matchmaking service for no
additional fee as a “bundled” sale, or multiple-element arrangement.
Electronic Arts is not able to objectively determine the fair value of
these unspecified updates or online service included in certain of its
online-enabled games. As a result, the Company recognizes the revenue
from the sale of these online-enabled games on a straight-line basis
over the estimated offering period. Specifically, an increase in change
in deferred net revenue on the balance sheet during the period would
result in lower GAAP net revenue as compared to non-GAAP net revenue and
a (decrease) in change in deferred net revenue on the balance sheet
during the period would result in a higher GAAP net revenue compared to
non-GAAP net revenue. Electronic Arts’ management excludes the impact of
the change in deferred net revenue related to online-enabled games in
its non-GAAP financial measures for the reasons stated above and also to
facilitate an understanding of our operations because the related costs
of revenue are generally expensed as incurred instead of deferred and
recognized ratably. The difference between the change in deferred net
revenue (online-enabled games) from the balance sheet does not always
equal the change in deferred net revenue (online-enabled games) in the
GAAP financial measures due to the net impact of unrecognized
gains/losses on cash flow hedges.
Income Tax Adjustments. The Company uses a fixed, long-term
projected tax rate internally to evaluate its operating performance, to
forecast, plan and analyze future periods, and to assess the performance
of its management team. Accordingly, the Company applies the same tax
rate to its non-GAAP financial results. During fiscal year 2017, the
Company applies a tax rate of 21 percent to its non-GAAP financial
results. During fiscal year 2016, the Company applied a tax rate of 22
percent.
Shares from Convertible Bond Hedge. The Convertible Notes were
issued with an initial conversion price of approximately $31.74 per
share. When the quarterly average trading price of EA’s common stock is
above $31.74 per share, the potential conversion of the Convertible
Notes has a dilutive impact on the Company’s earnings per share. At the
time they were issued, the Company entered into convertible note hedge
transactions (the “Convertible Bond Hedge”) to offset the dilutive
effect of the Convertible Notes. The Company includes the anti-dilutive
effect of the Convertible Bond Hedge in determining its non-GAAP
dilutive shares. In connection with the maturity of the Convertible
Notes, the Convertible Bond Hedges have been settled.
Stock-Based Compensation. When evaluating the performance of its
individual business units, the Company does not consider stock-based
compensation charges. Likewise, the Company’s management teams exclude
stock-based compensation expense from their short and long-term
operating plans. In contrast, the Company’s management teams are held
accountable for cash-based compensation and such amounts are included in
their operating plans. Further, when considering the impact of equity
award grants, Electronic Arts places a greater emphasis on overall
shareholder dilution rather than the accounting charges associated with
such grants.
In the financial tables below, Electronic Arts has provided a
reconciliation of the most comparable GAAP financial measures to
non-GAAP financial measures used in this press release.
Forward-Looking Statements
Some statements set forth in this release, including the information
relating to EA’s fiscal 2017 guidance information under the heading
“Business Outlook,” and changes to EA’s financial reporting contain
forward-looking statements that are subject to change. Statements
including words such as “anticipate,” “believe,” “estimate” or “expect”
and statements in the future tense are forward-looking statements. These
forward-looking statements are preliminary estimates and expectations
based on current information and are subject to business and economic
risks and uncertainties that could cause actual events or actual future
results to differ materially from the expectations set forth in the
forward-looking statements.
Some of the factors which could cause the Company’s results to differ
materially from its expectations include the following: sales of the
Company’s titles; the Company’s ability to manage expenses; the
competition in the interactive entertainment industry; the effectiveness
of the Company’s sales and marketing programs; timely development and
release of Electronic Arts’ products; the Company’s ability to realize
the anticipated benefits of acquisitions; the consumer demand for, and
the availability of an adequate supply of console hardware units; the
Company’s ability to predict consumer preferences among competing
platforms; the Company’s ability to service and support digital product
offerings, including managing online security; general economic
conditions; and other factors described in the Company’s Annual Report
on Form 10-K for the fiscal year ended March 31, 2016.
These forward-looking statements are current as of August 2, 2016.
Electronic Arts assumes no obligation and does not intend to update
these forward-looking statements. In addition, the preliminary financial
results set forth in this release are estimates based on information
currently available to Electronic Arts.
While Electronic Arts believes these estimates are meaningful, they
could differ from the actual amounts that Electronic Arts ultimately
reports in its Quarterly Report on Form 10-Q for the fiscal quarter
ended June 30, 2016. Electronic Arts assumes no obligation and does not
intend to update these estimates prior to filing its Form 10-Q for the
fiscal quarter ended June 30, 2016.
About Electronic Arts
Electronic Arts (NASDAQ:EA) is a global leader in digital interactive
entertainment. The Company delivers games, content and online services
for Internet-connected consoles, personal computers, mobile phones and
tablets. EA has more than 300 million registered players around the
world.
In fiscal year 2016, EA posted GAAP net revenue of $4.4 billion.
Headquartered in Redwood City, California, EA is recognized for a
portfolio of critically acclaimed, high-quality blockbuster brands such
as The Sims™, Madden NFL, EA SPORTS™ FIFA, Battlefield™, Dragon Age™ and
Plants vs. Zombies™. More information about EA is available at www.ea.com/news.
EA SPORTS, Battlefield, Battlefield 4, The Sims, Dragon Age, Ultimate
Team and Plants vs. Zombies are trademarks of Electronic Arts Inc. and
its subsidiaries. STAR WARS © & TM 2015 Lucasfilm Ltd. All rights
reserved. Titanfall is a trademark of Respawn Entertainment, LLC. John
Madden, NFL, NBA and FIFA are the property of their respective owners
and used with permission.
ELECTRONIC ARTS INC. AND SUBSIDIARIES | |||||||||||
Unaudited Condensed Consolidated Statement of Operations | |||||||||||
(in millions, except share per data) | |||||||||||
| |||||||||||
2016 | 2015 | ||||||||||
Net revenue | |||||||||||
Product | $ | 684 | $ | 743 | |||||||
Service and other | 587 | 460 | |||||||||
Total net revenue | 1,271 | 1,203 | |||||||||
Cost of revenue | |||||||||||
Product | 90 | 94 | |||||||||
Service and other | 89 | 79 | |||||||||
Total cost of revenue | 179 | 173 | |||||||||
Gross profit | 1,092 | 1,030 | |||||||||
Operating expenses: | |||||||||||
Research and development | 294 | 296 | |||||||||
Marketing and sales | 128 | 123 | |||||||||
General and administrative | 108 | 98 | |||||||||
Amortization of intangibles | 2 | 1 | |||||||||
Total operating expenses | 532 | 518 | |||||||||
Operating income | 560 | 512 | |||||||||
Interest and other income (expense), net | (8 | ) | (3 | ) | |||||||
Income before provision for income taxes | 552 | 509 | |||||||||
Provision for income taxes | 112 | 67 | |||||||||
Net income | $ | 440 | $ | 442 | |||||||
Earnings per share | |||||||||||
Basic | $ | 1.46 | $ | 1.42 | |||||||
Diluted | $ | 1.40 | $ | 1.32 | |||||||
Number of shares used in computation | |||||||||||
Basic | 301 | 311 | |||||||||
Diluted | 315 | 335 | |||||||||
GAAP and Non-GAAP Results (in millions, except per share data)
The following tables reconcile the Company’s net revenue, gross profit,
operating income, net income and number of diluted shares as presented
in its Unaudited Condensed Consolidated Statements of Operations and
prepared in accordance with Generally Accepted Accounting Principles
(“GAAP”) to its non-GAAP net revenue, non-GAAP gross profit, non-GAAP
operating income, non-GAAP net income, and number of non-GAAP diluted
shares. The following table also reports the variance of the actuals
versus our guidance for the three months ended June 30, 2016.
Three Months Ended June 30, | |||||||||||||||||||||
2016 | 2016 | 2015 | |||||||||||||||||||
Guidance | Variance | Actuals | Actuals | ||||||||||||||||||
Net revenue | |||||||||||||||||||||
GAAP net revenue | $ | 1,250 | $ | 21 | $ | 1,271 | $ | 1,203 | |||||||||||||
GAAP impact of selected data | |||||||||||||||||||||
Change in deferred net revenue (online-enabled games) | (610 | ) | 21 | (589 | ) | (510 | ) | ||||||||||||||
Non-GAAP net revenue | $ | 640 | $ | 42 | $ | 682 | $ | 693 | |||||||||||||
Gross profit | |||||||||||||||||||||
GAAP gross profit | $ | 1,074 | $ | 18 | $ | 1,092 | $ | 1,030 | |||||||||||||
GAAP impact of selected data | |||||||||||||||||||||
Acquisition-related expenses | 13 | — | 13 | 12 | |||||||||||||||||
Change in deferred net revenue (online-enabled games) | (610 | ) | 21 | (589 | ) | (510 | ) | ||||||||||||||
Stock-based compensation | — | 1 | 1 | — | |||||||||||||||||
Non-GAAP gross profit | $ | 477 | $ | 40 | $ | 517 | $ | 532 | |||||||||||||
Operating income | |||||||||||||||||||||
GAAP operating income | $ | 542 | $ | 18 | $ | 560 | $ | 512 | |||||||||||||
GAAP impact of selected data | |||||||||||||||||||||
Acquisition-related expenses | 15 | — | 15 | 13 | |||||||||||||||||
Change in deferred net revenue (online-enabled games) | (610 | ) | 21 | (589 | ) | (510 | ) | ||||||||||||||
Stock-based compensation | 45 | 3 | 48 | 45 | |||||||||||||||||
Non-GAAP operating income (loss) | $ | (8 | ) | $ | 42 | $ | 34 | $ | 60 | ||||||||||||
Net income | |||||||||||||||||||||
GAAP net income | $ | 418 | $ | 22 | $ | 440 | $ | 442 | |||||||||||||
GAAP impact of selected data | |||||||||||||||||||||
Acquisition-related expenses | 15 | — | 15 | 13 | |||||||||||||||||
Amortization of debt discount and loss on conversion of notes | 2 | — | 2 | 6 | |||||||||||||||||
Change in deferred net revenue (online-enabled games) | (610 | ) | 21 | (589 | ) | (510 | ) | ||||||||||||||
Stock-based compensation | 45 | 3 | 48 | 45 | |||||||||||||||||
Income tax adjustments | 115 | (9 | ) | 106 | 53 | ||||||||||||||||
Non-GAAP net income (loss) | $ | (15 | ) | $ | 37 | $ | 22 | $ | 49 | ||||||||||||
GAAP earnings per share | |||||||||||||||||||||
Basic | $ | 1.38 | 0.08 | $ | 1.46 | $ | 1.42 | ||||||||||||||
Diluted | $ | 1.30 | 0.10 | $ | 1.40 | $ | 1.32 | ||||||||||||||
Non-GAAP earnings (loss) per share | |||||||||||||||||||||
Basic | $ | (0.05 | ) | 0.12 | $ | 0.07 | $ | 0.16 | |||||||||||||
Diluted | $ | (0.05 | ) | 0.12 | $ | 0.07 | $ | 0.15 | |||||||||||||
Number of shares | |||||||||||||||||||||
GAAP & Non-GAAP Basic | 303 | (2 | ) | 301 | 311 | ||||||||||||||||
GAAP Diluted | 321 | (6 | ) | 315 | 335 | ||||||||||||||||
Anti-dilutive shares excluded for Non-GAAP loss position1 | (15 | ) | 15 | — | — | ||||||||||||||||
Shares from convertible bond hedge | (3 | ) | 1 | (2 | ) | (10 | ) | ||||||||||||||
Non-GAAP Diluted | 303 | 10 | 313 | 325 | |||||||||||||||||
| Diluted earnings per share reflects the potential dilution from common shares (calculated using the treasury stock method), issuable through stock-based compensation plans. When the company incurs a loss, shares issuable through stock-based compensation plans are excluded from the diluted loss per share calculation as inclusion would be anti-dilutive. | |
Guidance (in millions, except per share data)
The following tables provide the Company’s guidance for the twelve
months ended March 31, 3017 and the three months ended September 30,
2016. In addition, while EA no longer provides expectations on non-GAAP
financial performance measures, the following outlook for GAAP-based
financial data and a long-term tax rate of 21% are used internally by EA
to adjust our GAAP expectations to assess EA’s operating results and
plan for future periods:
|
| ||||||||||
|
| ||||||||||
Net revenue | |||||||||||
GAAP net revenue | $ | 915 | $ | 4,750 | |||||||
GAAP impact of selected data | |||||||||||
Change in deferred net revenue (online-enabled games) | 160 | 150 | |||||||||
Cost of goods sold | |||||||||||
GAAP cost of goods sold | $ | 405 | $ | 1,381 | |||||||
GAAP impact of selected data | |||||||||||
Acquisition-related expenses | (13 | ) | (32 | ) | |||||||
Stock-based compensation | — | (2 | ) | ||||||||
Operating expenses | |||||||||||
GAAP operating expenses | $ | 566 | $ | 2,304 | |||||||
GAAP impact of selected data | |||||||||||
Acquisition-related expenses | (1 | ) | (6 | ) | |||||||
Stock-based compensation | (50 | ) | (198 | ) | |||||||
Income (loss) before tax | |||||||||||
GAAP income (loss) before tax | $ | (65 | ) | $ | 1,024 | ||||||
GAAP impact of selected data | |||||||||||
Acquisition-related expenses | 14 | 38 | |||||||||
Amortization of debt discount and loss on conversion of notes | — | 2 | |||||||||
Change in deferred net revenue (online-enabled games) | 160 | 150 | |||||||||
Stock-based compensation | 50 | 200 | |||||||||
GAAP earnings (loss) per share | |||||||||||
Basic | $ | (0.17 | ) | $ | 2.65 | ||||||
Diluted | $ | (0.17 | ) | $ | 2.56 | ||||||
Number of shares | |||||||||||
GAAP Basic | 302 | 305 | |||||||||
GAAP Diluted 2 | — | 316 | |||||||||
| The Company estimates a GAAP basic and diluted share count of 302 million shares due to a forecasted net loss. If the Company reports net income instead of a net loss, diluted share count for calculating diluted earnings per share would be 315 million shares. |
ELECTRONIC ARTS INC. AND SUBSIDIARIES | |||||||||||
Unaudited Condensed Consolidated Balance Sheets | |||||||||||
(in millions) | |||||||||||
|
| ||||||||||
ASSETS | |||||||||||
Current assets: | |||||||||||
Cash and cash equivalents | $ | 2,042 | $ | 2,493 | |||||||
Short-term investments | 1,385 | 1,341 | |||||||||
Receivables, net of allowances of $135 and $159, respectively | 246 | 233 | |||||||||
Inventories | 26 | 33 | |||||||||
Other current assets | 273 | 254 | |||||||||
Total current assets | 3,972 | 4,354 | |||||||||
Property and equipment, net | 435 | 439 | |||||||||
Goodwill | 1,708 | 1,710 | |||||||||
Acquisition-related intangibles, net | 42 | 57 | |||||||||
Deferred income taxes, net | 343 | 387 | |||||||||
Other assets | 105 | 103 | |||||||||
TOTAL ASSETS | $ | 6,605 | $ | 7,050 | |||||||
LIABILITIES AND STOCKHOLDERS’ EQUITY | |||||||||||
Current liabilities: | |||||||||||
Accounts payable | $ | 44 | $ | 89 | |||||||
Accrued and other current liabilities | 597 | 710 | |||||||||
0.75% convertible senior notes due 2016, net | 136 | 161 | |||||||||
Deferred net revenue (online-enabled games) | 873 | 1,458 | |||||||||
Total current liabilities | 1,650 | 2,418 | |||||||||
Senior notes, net | 989 | 989 | |||||||||
Income tax obligations | 88 | 80 | |||||||||
Deferred income taxes, net | 2 | 2 | |||||||||
Other liabilities | 160 | 163 | |||||||||
Total liabilities | 2,889 | 3,652 | |||||||||
0.75% convertible senior notes due 2016 | — | 2 | |||||||||
Common stock | 3 | 3 | |||||||||
Additional paid-in capital | 1,210 | 1,349 | |||||||||
Retained earnings | 2,500 | 2,060 | |||||||||
Accumulated other comprehensive income (loss) | 3 | (16 | ) | ||||||||
Total stockholders’ equity | 3,716 | 3,396 | |||||||||
TOTAL LIABILITIES AND STOCKHOLDERS’ EQUITY | $ | 6,605 | $ | 7,050 | |||||||
| Derived from audited consolidated financial statements. |
ELECTRONIC ARTS INC. AND SUBSIDIARIES | |||||||
Unaudited Condensed Consolidated Statements of Cash Flows | |||||||
(in millions) | |||||||
Three Months Ended June 30, | |||||||
2016 | 2015 | ||||||
OPERATING ACTIVITIES | |||||||
Net income | $ | 440 | $ | 442 | |||
Adjustments to reconcile net income to net cash used in operating activities: | |||||||
Depreciation, amortization and accretion | 46 | 49 | |||||
Stock-based compensation | 48 | 45 | |||||
Change in assets and liabilities: | |||||||
Receivables, net | (12 | ) | 219 | ||||
Inventories | 7 | 3 | |||||
Other assets | (1 | ) | 26 | ||||
Accounts payable | (32 | ) | (16 | ) | |||
Accrued and other liabilities | (202 | ) | (331 | ) | |||
Deferred income taxes, net | 43 | — | |||||
Deferred net revenue (online-enabled games) | (585 | ) | (508 | ) | |||
Net cash used in operating activities | (248 | ) | (71 | ) | |||
INVESTING ACTIVITIES | |||||||
Capital expenditures | (40 | ) | (24 | ) | |||
Proceeds from maturities and sales of short-term investments | 276 | 249 | |||||
Purchase of short-term investments | (317 | ) | (365 | ) | |||
Net cash used in investing activities | (81 | ) | (140 | ) | |||
FINANCING ACTIVITIES | |||||||
Payment of convertible notes | (27 | ) | — | ||||
Proceeds from issuance of common stock | 4 | 45 | |||||
Excess tax benefit from stock-based compensation | 33 | 40 | |||||
Repurchase and retirement of common stock | (129 | ) | (132 | ) | |||
Net cash used in financing activities | (119 | ) | (47 | ) | |||
Effect of foreign exchange on cash and cash equivalents | (3 | ) | — | ||||
Decrease in cash and cash equivalents | (451 | ) | (258 | ) | |||
Beginning cash and cash equivalents | 2,493 | 2,068 | |||||
Ending cash and cash equivalents | $ | 2,042 | $ | 1,810 | |||
ELECTRONIC ARTS INC. AND SUBSIDIARIES | |||||||||||||||||||||||||
Unaudited Supplemental Financial Information and Business Metrics | |||||||||||||||||||||||||
(in millions, except per share data) | |||||||||||||||||||||||||
Q1 | Q2 | Q3 | Q4 | Q1 |
| ||||||||||||||||||||
FY16 | FY16 | FY16 | FY16 | FY17 | Change | ||||||||||||||||||||
QUARTERLY RECONCILIATION OF RESULTS | |||||||||||||||||||||||||
Net revenue | |||||||||||||||||||||||||
GAAP net revenue | 1,203 | 815 | 1,070 | 1,308 | 1,271 | 6 | % | ||||||||||||||||||
Change in deferred net revenue (online-enabled games) | (510 | ) | 331 | 733 | (384 | ) | (589 | ) | |||||||||||||||||
Non-GAAP net revenue | 693 | 1,146 | 1,803 | 924 | 682 | (2 | %) | ||||||||||||||||||
Gross Profit | |||||||||||||||||||||||||
GAAP gross profit | 1,030 | 406 | 524 | 1,082 | 1,092 | 6 | % | ||||||||||||||||||
Acquisition-related expenses | 12 | 11 | 12 | 12 | 13 | ||||||||||||||||||||
Change in deferred net revenue (online-enabled games) | (510 | ) | 331 | 733 | (384 | ) | (589 | ) | |||||||||||||||||
Stock-based compensation |
|
| — | 1 | 1 | ||||||||||||||||||||
Non-GAAP gross profit | 532 | 749 | 1,269 | 711 | 517 | (3 | %) | ||||||||||||||||||
GAAP gross profit % (as a % of GAAP net revenue) | 86 | % | 50 | % | 49 | % | 83 | % | 86 | % | |||||||||||||||
Non-GAAP gross profit % (as a % of non-GAAP net revenue) | 77 | % | 65 | % | 70 | % | 77 | % | 76 | % | |||||||||||||||
Operating income | |||||||||||||||||||||||||
GAAP operating income (loss) | 512 | (119 | ) | (31 | ) | 536 | 560 | 9 | % | ||||||||||||||||
Acquisition-related expenses | 13 | 14 | 14 | 13 | 15 | ||||||||||||||||||||
Change in deferred net revenue (online-enabled games) | (510 | ) | 331 | 733 | (384 | ) | (589 | ) | |||||||||||||||||
Stock-based compensation | 45 | 44 | 42 | 47 | 48 | ||||||||||||||||||||
Non-GAAP operating income | 60 | 270 | 758 | 212 | 34 | (43 | %) | ||||||||||||||||||
GAAP operating income (loss) % (as a % of GAAP net revenue) | 43 | % | (15 | %) | (3 | %) | 41 | % | 44 | % | |||||||||||||||
Non-GAAP operating income % (as a % of non-GAAP net revenue) | 9 | % | 24 | % | 42 | % | 23 | % | 5 | % | |||||||||||||||
Net income | |||||||||||||||||||||||||
GAAP net income (loss) | 442 | (140 | ) | (45 | ) | 899 | 440 |
| |||||||||||||||||
Acquisition-related expenses | 13 | 14 | 14 | 13 | 15 | ||||||||||||||||||||
Amortization of debt discount and loss on conversion of notes | 6 | 11 | 5 | 5 | 2 | ||||||||||||||||||||
Change in deferred net revenue (online-enabled games) | (510 | ) | 331 | 733 | (384 | ) | (589 | ) | |||||||||||||||||
Stock-based compensation | 45 | 44 | 42 | 47 | 48 | ||||||||||||||||||||
Income tax adjustments | 53 | (48 | ) | (153 | ) | (419 | ) | 106 | |||||||||||||||||
Non-GAAP net income | 49 | 212 | 596 | 161 | 22 | (55 | %) | ||||||||||||||||||
GAAP net income (loss) % (as a % of GAAP net revenue) | 37 | % | (17 | %) | (4 | %) | 69 | % | 35 | % | |||||||||||||||
Non-GAAP net income % (as a % of non-GAAP net revenue) | 7 | % | 18 | % | 33 | % | 17 | % | 3 | % | |||||||||||||||
Diluted earnings (loss) per share | |||||||||||||||||||||||||
GAAP earnings (loss) per share | 1.32 | (0.45 | ) | (0.14 | ) | 2.79 | 1.40 | 6 | % | ||||||||||||||||
Non-GAAP earnings per share | 0.15 | 0.65 | 1.83 | 0.50 | 0.07 | (53 | %) | ||||||||||||||||||
Number of diluted shares used in computation | |||||||||||||||||||||||||
GAAP & Non-GAAP Basic | 311 | 312 | 311 | 307 | 301 | ||||||||||||||||||||
GAAP Diluted | 335 | 312 | 311 | 322 | 315 | ||||||||||||||||||||
Anti-dilutive shares excluded for GAAP loss position1 |
| 21 | 20 | — |
|
| |||||||||||||||||||
Shares from convertible bond hedge | (10 | ) | (7 | ) | (6 | ) | (3 | ) | (2 | ) | |||||||||||||||
Non-GAAP Diluted | 325 | 326 | 325 | 319 | 313 | ||||||||||||||||||||
ELECTRONIC ARTS INC. AND SUBSIDIARIES | |||||||||||||||||||||||||
Unaudited Supplemental Financial Information and Business Metrics | |||||||||||||||||||||||||
(in millions, except per share data) | |||||||||||||||||||||||||
Q1 | Q2 | Q3 | Q4 | Q1 |
| ||||||||||||||||||||
FY16 | FY16 | FY16 | FY16 | FY17 | Change | ||||||||||||||||||||
QUARTERLY NET REVENUE PRESENTATIONS – GAAP AND NON-GAAP | |||||||||||||||||||||||||
Geography net revenue | |||||||||||||||||||||||||
North America | 506 | 381 | 448 | 572 | 525 | 4 | % | ||||||||||||||||||
International | 697 | 434 | 622 | 736 | 746 | 7 | % | ||||||||||||||||||
Total GAAP net revenue | 1,203 | 815 | 1,070 | 1,308 | 1,271 | 6 | % | ||||||||||||||||||
North America | (215 | ) | 91 | 403 | (147 | ) | (245 | ) | |||||||||||||||||
International | (295 | ) | 240 | 330 | (237 | ) | (344 | ) | |||||||||||||||||
Change in deferred net revenue (online-enabled games) | (510 | ) | 331 | 733 | (384 | ) | (589 | ) | |||||||||||||||||
North America | 291 | 472 | 851 | 425 | 280 | (4 | %) | ||||||||||||||||||
International | 402 | 674 | 952 | 499 | 402 | — | |||||||||||||||||||
Total Non-GAAP net revenue | 693 | 1,146 | 1,803 | 924 | 682 | (2 | %) | ||||||||||||||||||
North America | 42 | % | 47 | % | 42 | % | 44 | % | 41 | % | |||||||||||||||
International | 58 | % | 53 | % | 58 | % | 56 | % | 59 | % | |||||||||||||||
Total GAAP net revenue % | 100 | % | 100 | % | 100 | % | 100 | % | 100 | % | |||||||||||||||
North America | 42 | % | 41 | % | 47 | % | 46 | % | 41 | % | |||||||||||||||
International | 58 | % | 59 | % | 53 | % | 54 | % | 59 | % | |||||||||||||||
Total Non-GAAP net revenue % | 100 | % | 100 | % | 100 | % | 100 | % | 100 | % | |||||||||||||||
Net revenue composition | |||||||||||||||||||||||||
Full game downloads | 119 | 82 | 112 | 152 | 137 | 15 | % | ||||||||||||||||||
Extra content | 291 | 213 | 241 | 317 | 300 | 3 | % | ||||||||||||||||||
Subscriptions, advertising and other | 71 | 84 | 89 | 94 | 87 | 23 | % | ||||||||||||||||||
Mobile | 142 | 123 | 127 | 152 | 165 | 16 | % | ||||||||||||||||||
Total Digital | 623 | 502 | 569 | 715 | 689 | 11 | % | ||||||||||||||||||
Packaged goods and other | 580 | 313 | 501 | 593 | 582 | — | |||||||||||||||||||
Total GAAP net revenue | 1,203 | 815 | 1,070 | 1,308 | 1,271 | 6 | % | ||||||||||||||||||
Full game downloads | (35 | ) | 7 | 83 | (18 | ) | (53 | ) | |||||||||||||||||
Extra content | (36 | ) | (18 | ) | 119 | (7 | ) | (42 | ) | ||||||||||||||||
Subscriptions, advertising and other | — | (1 | ) | 1 | 1 | (2 | ) | ||||||||||||||||||
Mobile | (20 | ) | (10 | ) | 35 | 21 | (24 | ) | |||||||||||||||||
Total Digital | (91 | ) | (22 | ) | 238 | (3 | ) | (121 | ) | ||||||||||||||||
Packaged goods and other | (419 | ) | 353 | 495 | (381 | ) | (468 | ) | |||||||||||||||||
Change in deferred net revenue (online-enabled games) | (510 | ) | 331 | 733 | (384 | ) | (589 | ) | |||||||||||||||||
Full game downloads | 84 | 89 | 195 | 134 | 84 | — | |||||||||||||||||||
Extra content | 255 | 195 | 360 | 310 | 258 | 1 | % | ||||||||||||||||||
Subscriptions, advertising and other | 71 | 83 | 90 | 95 | 85 | 20 | % | ||||||||||||||||||
Mobile | 122 | 113 | 162 | 173 | 141 | 16 | % | ||||||||||||||||||
Total Digital | 532 | 480 | 807 | 712 | 568 | 7 | % | ||||||||||||||||||
Packaged goods and other | 161 | 666 | 996 | 212 | 114 | (29 | %) | ||||||||||||||||||
Total Non-GAAP net revenue | 693 | 1,146 | 1,803 | 924 | 682 | (2 | %) | ||||||||||||||||||
Full game downloads | 10 | % | 10 | % | 10 | % | 12 | % | 11 | % | |||||||||||||||
Extra content | 24 | % | 26 | % | 23 | % | 24 | % | 23 | % | |||||||||||||||
Subscriptions, advertising and other | 6 | % | 11 | % | 8 | % | 7 | % | 7 | % | |||||||||||||||
Mobile | 12 | % | 15 | % | 12 | % | 12 | % | 13 | % | |||||||||||||||
Total Digital | 52 | % | 62 | % | 53 | % | 55 | % | 54 | % | |||||||||||||||
Packaged goods and other | 48 | % | 38 | % | 47 | % | 45 | % | 46 | % | |||||||||||||||
Total GAAP net revenue % | 100 | % | 100 | % | 100 | % | 100 | % | 100 | % | |||||||||||||||
Full game downloads | 12 | % | 8 | % | 11 | % | 14 | % | 12 | % | |||||||||||||||
Extra content | 37 | % | 17 | % | 20 | % | 34 | % | 38 | % | |||||||||||||||
Subscriptions, advertising and other | 10 | % | 7 | % | 5 | % | 10 | % | 12 | % | |||||||||||||||
Mobile | 18 | % | 10 | % | 9 | % | 19 | % | 21 | % | |||||||||||||||
Total Digital | 77 | % | 42 | % | 45 | % | 77 | % | 83 | % | |||||||||||||||
Packaged goods and other | 23 | % | 58 | % | 55 | % | 23 | % | 17 | % | |||||||||||||||
Total Non-GAAP net revenue % | 100 | % | 100 | % | 100 | % | 100 | % | 100 | % | |||||||||||||||
ELECTRONIC ARTS INC. AND SUBSIDIARIES | |||||||||||||||||||||||||
Unaudited Supplemental Financial Information and Business Metrics | |||||||||||||||||||||||||
(in millions, except per share data) | |||||||||||||||||||||||||
Q1 | Q2 | Q3 | Q4 | Q1 |
| ||||||||||||||||||||
FY16 | FY16 | FY16 | FY16 | FY17 | Change | ||||||||||||||||||||
QUARTERLY NET REVENUE PRESENTATIONS – GAAP AND NON-GAAP | |||||||||||||||||||||||||
Platform net revenue | |||||||||||||||||||||||||
Xbox One, PLAYSTATION 4 | 487 | 332 | 571 | 793 | 776 | 59 | % | ||||||||||||||||||
Xbox 360, PLAYSTATION 3 | 293 | 155 | 157 | 147 | 133 | (55 | %) | ||||||||||||||||||
Other consoles | 2 | 1 | 3 | 1 | 1 | (50 | %) | ||||||||||||||||||
Total consoles | 782 | 488 | 731 | 941 | 910 | 16 | % | ||||||||||||||||||
PC / Browser | 253 | 184 | 182 | 195 | 179 | (29 | %) | ||||||||||||||||||
Mobile | 145 | 124 | 128 | 151 | 165 | 14 | % | ||||||||||||||||||
Other | 23 | 19 | 29 | 21 | 17 | (26 | %) | ||||||||||||||||||
Total GAAP net revenue | 1,203 | 815 | 1,070 | 1,308 | 1,271 | 6 | % | ||||||||||||||||||
Xbox One, PLAYSTATION 4 | (253 | ) | 310 | 626 | (287 | ) | (441 | ) | |||||||||||||||||
Xbox 360, PLAYSTATION 3 | (204 | ) | 55 | 16 | (93 | ) | (92 | ) | |||||||||||||||||
Other consoles | — | 1 | (1 | ) | (1 | ) | — | ||||||||||||||||||
Total consoles | (457 | ) | 366 | 641 | (381 | ) | (533 | ) | |||||||||||||||||
PC / Browser | (33 | ) | (19 | ) | 55 | (27 | ) | (30 | ) | ||||||||||||||||
Mobile | (19 | ) | (12 | ) | 35 | 23 | (24 | ) | |||||||||||||||||
Other | (1 | ) | (4 | ) | 2 | 1 | (2 | ) | |||||||||||||||||
Change in deferred net revenue (online-enabled games) | (510 | ) | 331 | 733 | (384 | ) | (589 | ) | |||||||||||||||||
Xbox One, PLAYSTATION 4 | 234 | 642 | 1,197 | 506 | 335 | 43 | % | ||||||||||||||||||
Xbox 360, PLAYSTATION 3 | 89 | 210 | 173 | 54 | 41 | (54 | %) | ||||||||||||||||||
Other consoles | 2 | 2 | 2 | — | 1 | (50 | %) | ||||||||||||||||||
Total consoles | 325 | 854 | 1,372 | 560 | 377 | 16 | % | ||||||||||||||||||
PC / Browser | 220 | 165 | 237 | 168 | 149 | (32 | %) | ||||||||||||||||||
Mobile | 126 | 112 | 163 | 174 | 141 | 12 | % | ||||||||||||||||||
Other | 22 | 15 | 31 | 22 | 15 | (32 | %) | ||||||||||||||||||
Total Non-GAAP net revenue | 693 | 1,146 | 1,803 | 924 | 682 | (2 | %) | ||||||||||||||||||
Xbox One, PLAYSTATION 4 | 41 | % | 41 | % | 53 | % | 61 | % | 61 | % | |||||||||||||||
Xbox 360, PLAYSTATION 3 | 24 | % | 19 | % | 15 | % | 11 | % | 11 | % | |||||||||||||||
Other consoles | — | — | — | — | — | ||||||||||||||||||||
Total consoles | 65 | % | 60 | % | 68 | % | 72 | % | 72 | % | |||||||||||||||
PC / Browser | 21 | % | 23 | % | 17 | % | 15 | % | 14 | % | |||||||||||||||
Mobile | 12 | % | 15 | % | 12 | % | 11 | % | 13 | % | |||||||||||||||
Other | 2 | % | 2 | % | 3 | % | 2 | % | 1 | % | |||||||||||||||
Total GAAP net revenue % | 100 | % | 100 | % | 100 | % | 100 | % | 100 | % | |||||||||||||||
Xbox One, PLAYSTATION 4 | 34 | % | 56 | % | 66 | % | 55 | % | 49 | % | |||||||||||||||
Xbox 360, PLAYSTATION 3 | 13 | % | 19 | % | 10 | % | 6 | % | 6 | % | |||||||||||||||
Other consoles | — | — | — | — | — | ||||||||||||||||||||
Total consoles | 47 | % | 75 | % | 76 | % | 61 | % | 55 | % | |||||||||||||||
PC / Browser | 32 | % | 14 | % | 13 | % | 18 | % | 22 | % | |||||||||||||||
Mobile | 18 | % | 10 | % | 9 | % | 19 | % | 21 | % | |||||||||||||||
Other | 3 | % | 1 | % | 2 | % | 2 | % | 2 | % | |||||||||||||||
Total Non-GAAP net revenue % | 100 | % | 100 | % | 100 | % | 100 | % | 100 | % | |||||||||||||||
ELECTRONIC ARTS INC. AND SUBSIDIARIES | |||||||||||||||||||||||
Unaudited Supplemental Financial Information and Business Metrics | |||||||||||||||||||||||
(in millions, except per share data) | |||||||||||||||||||||||
Q1 | Q2 | Q3 | Q4 | Q1 |
| ||||||||||||||||||
FY16 | FY16 | FY16 | FY16 | FY17 | Change | ||||||||||||||||||
CASH FLOW DATA | |||||||||||||||||||||||
Operating cash flow | (71 | ) | 9 | 889 | 396 | (248 | ) | (249 | %) | ||||||||||||||
Operating cash flow – TTM | 992 | 818 | 1,025 | 1,223 | 1,046 | 5 | % | ||||||||||||||||
Capital expenditures | 24 | 18 | 21 | 30 | 40 | 67 | % | ||||||||||||||||
Capital expenditures – TTM | 92 | 89 | 95 | 93 | 109 | 18 | % | ||||||||||||||||
Repurchase and retirement of common stock | 132 | 126 | 126 | 634 | 129 | (2 | %) | ||||||||||||||||
BALANCE SHEET DATA | |||||||||||||||||||||||
Cash and cash equivalents | 1,810 | 1,598 | 2,263 | 2,493 | 2,042 | 13 | % | ||||||||||||||||
Short-term investments | 1,069 | 990 | 966 | 1,341 | 1,385 | 30 | % | ||||||||||||||||
Cash and cash equivalents, and short-term investments | 2,879 | 2,588 | 3,229 | 3,834 | 3,427 | 19 | % | ||||||||||||||||
Receivables, net | 144 | 737 | 621 | 233 | 246 | 71 | % | ||||||||||||||||
Deferred net revenue (online-enabled games) | |||||||||||||||||||||||
End of the quarter | 775 | 1,113 | 1,844 | 1,458 | 873 | 13 | % | ||||||||||||||||
Less: Beginning of the quarter | 1,283 | 775 | 1,113 | 1,844 | 1,458 | ||||||||||||||||||
Change in deferred net revenue (online-enabled games)4 | (508 | ) | 338 | 731 | (386 | ) | (585 | ) | |||||||||||||||
STOCK-BASED COMPENSATION | |||||||||||||||||||||||
Cost of revenue | — | 1 | — | 1 | 1 | ||||||||||||||||||
Research and development | 26 | 25 | 26 | 26 | 27 | ||||||||||||||||||
Marketing and sales | 5 | 7 | 5 | 7 | 7 | ||||||||||||||||||
General and administrative | 14 | 11 | 11 | 13 | 13 | ||||||||||||||||||
Total stock-based compensation | 45 | 44 | 42 | 47 | 48 | ||||||||||||||||||
| The difference between the balances of deferred net revenue (online-enabled games) does not always equal the change in deferred net revenue (online-enabled games) in the GAAP to Non-GAAP consolidated statement of operations reconciliation due to the impact of unrecognized gains/losses on cash flow hedges. |
Source link
Electronic Arts Reports Q1 FY17 Financial Results
Sem comentários:
Enviar um comentário