quarta-feira, 31 de agosto de 2016

Electronic Arts Reports Q4 FY16 and Full Year FY16 Financial Results




REDWOOD CITY, Calif.–(BUSINESS WIRE)–Electronic Arts Inc. (NASDAQ: EA) today announced preliminary financial

results for its fourth fiscal quarter ended March 31, 2016.



“FY16 was a phenomenal year for Electronic Arts as we connected hundreds

of millions of players to great new games, and helped them connect with

each other through rich and dynamic live services,” said Chief Executive

Officer Andrew Wilson. “The year ahead is packed with excitement. Fans

are thrilled with the intense action and epic scale of Battlefield 1,

our EA SPORTS titles will take major leaps in innovation, and we’ll

bring new experiences from our most popular brands to more players on

more devices.”



“We grew non-GAAP net revenue, profitability and cash flow to record

highs,” said Chief Financial Officer Blake Jorgensen. “Leveraging our

great portfolio of brands and live services has enabled us to break

records across our key financial metrics. We expect to drive strong

revenue, earnings and cash flow growth into the future.”



News and ongoing updates regarding EA and our games are available on

EA’s blog at www.ea.com/news.



Selected Operating Highlights and Metrics:



  • EA was the #1 publisher on PlayStation®4 and Xbox One consoles in the

    Western World for fiscal year 2016 based on available sources and EA

    estimates.


  • EA was also the #1 most downloaded mobile game publisher in calendar

    year 2015, according to App Annie.


  • More than 54 million unique players engaged with our EA SPORTS™

    console titles during fiscal year 2016, up 65% from last year.


  • Star Wars™ Battlefront expanded our player base as more

    than 15% of Star Wars™ Battlefront players were new to

    the EA ecosystem.


  • In Q4, there were 9.4 million unique players across EA’s Battlefield™

    titles.


  • The Sims™ 4 player base grew by nearly two-thirds throughout

    the fiscal year, and The Sims FreePlay on mobile reached 200

    million installs life-to-date.


  • Madden NFL Mobile monthly active players grew 30% in Q4 over

    the same quarter last year.


  • Star Wars™ Battlefront, a successful new franchise,

    sold in more than 14 million units in fiscal year 2016.


Selected Financial Highlights:



  • For fiscal year 2016, GAAP net revenue was $4.396 billion of which 55%

    or $2.409 billion was digital, gross margin was 69.2%, operating

    margin was 20.4%, and GAAP diluted earnings per share was $3.50.

    During fiscal 2016, EA recorded a $453 million credit related to the

    reversal of a valuation allowance reserve on certain deferred tax

    assets. This credit increased our diluted GAAP earnings per share for

    fiscal 2016 by $1.37 per share to $3.50, but had no effect on non-GAAP

    earnings or cash flow.


  • For fiscal year 2016, non-GAAP net revenue was $4.566 billion of which

    55% or $2.531 billion was digital, non-GAAP gross margin was 71.4%,

    non-GAAP operating margin was 28.5%, non-GAAP diluted earnings per

    share was $3.14 and operating cash flow was $1.223 billion. All of

    these are fiscal year records.


  • For the quarter, non-GAAP net revenue of $924 million was above

    guidance of $875 million. Diluted non-GAAP earnings per share of $0.50

    was above guidance of $0.40.


  • EA’s FIFA, Madden NFL and Hockey Ultimate Team™

    live services continued to perform well in Q4 as measured by non-GAAP

    net revenue, collectively up 26% year-over-year and up 33% on a

    constant currency basis.


  • EA repurchased 15.7 million shares in FY16 for $1.0 billion which

    includes 9.9 million shares in Q4 for $634 million.










































































































































 


 


(in millions of $, except per share amounts)



Quarter Ended
3/31/16





Quarter Ended
3/31/15



GAAP Digital Net Revenue


$715


$614

GAAP Packaged Goods and Other Net Revenue


593

 

571

GAAP Total Net Revenue


$1,308

 

$1,185





 

Non-GAAP Digital Net Revenue


$712


$602

Non-GAAP Packaged Goods and Other Net Revenue


212

 

294

Non-GAAP Total Net Revenue


$924

 

$896





 

GAAP Net Income


$899


$395

Non-GAAP Net Income


161


125

GAAP Diluted Earnings Per Share


$2.79


1.19

Non-GAAP Diluted Earnings Per Share


0.50


0.39





 

Operating Cash Flow


$396


$198





 





 


Fiscal Year Financial Highlights:








(in millions of $)





FY Ended
3/31/16





FY Ended
3/31/15




GAAP Net Revenue





$4,396





$4,515




GAAP Net Income





1,156





875




Non-GAAP Net Revenue





4,566





4,319




Non-GAAP Net Income





1,018





806







 


Operating Cash Flow





$1,223





$1,067







 


Business Outlook as of May 10, 2016



The following forward-looking statements, as well as those made above,

reflect expectations as of May 10, 2016. Electronic Arts assumes no

obligation to update these statements. Results may be materially

different and are affected by many factors detailed in this release and

in EA’s annual and quarterly SEC filings.



Fiscal Year 2017 Expectations – Ending March 31, 2017



  • GAAP net revenue is expected to be approximately $4.750 billion.


  • Non-GAAP net revenue is expected to be approximately $4.900 billion.


  • GAAP diluted earnings per share is expected to be approximately $2.53.


  • Non-GAAP diluted earnings per share is expected to be approximately

    $3.50.


  • Operating cash flow is expected to be approximately $1.300 billion.


  • The Company estimates a share count of 320 million for purposes of

    calculating fiscal year 2017 GAAP diluted earnings per share and 319

    million for purposes of calculating fiscal year 2017 non-GAAP diluted

    earnings per share. Non-GAAP shares used for computing diluted

    earnings per share differs from GAAP due to the inclusion of the

    anti-dilutive effect of the Convertible Bond Hedge.


  • Expected non-GAAP net income excludes the impact of the following

    items (estimate in millions) from expected GAAP net income:











































































































 

 

 

 

 

 

 

 

 

 

Acquisition-related expenses

 

$

38












Amortization of debt discount and loss on conversion



2












Change in deferred net revenue (online-enabled games)



150












Stock-based compensation



200












Income tax adjustments


 

(82

)











Expected Impact on Non-GAAP Net Income (net)


$

308
















 


First Quarter Fiscal Year 2017 Expectations – Ending June 30, 2016



  • GAAP net revenue is expected to be approximately $1.250 billion.


  • Non-GAAP net revenue is expected to be approximately $640 million.


  • GAAP diluted earnings per share is expected to be approximately $1.30.


  • Non-GAAP loss per share is expected to be approximately ($0.05).


  • The Company estimates a share count of 321 million for purposes of

    calculating first quarter fiscal year 2017 GAAP diluted earnings per

    share, and 303 million for non-GAAP loss per share. Non-GAAP shares

    used for computing loss per share differs from GAAP earnings per share

    due to the exclusion of potentially dilutive equity instruments in

    loss per share computations.


  • Expected non-GAAP net loss excludes the impact of the following items

    (estimate in millions) from expected GAAP net income:











































































































 

 

 

 

 

 

 

 

 

 

Acquisition-related expenses

 

$

15












Amortization of debt discount and loss on conversion



2












Change in deferred net revenue (online-enabled games)



(610

)











Stock-based compensation



45












Income tax adjustments


 

115

 











Expected Impact on Non-GAAP Net Loss (net)


$

(433

)















 


Conference Call and Supporting Documents



Electronic Arts will host a conference call on May 10, 2016 at 2:00 pm

PT (5:00 pm ET) to review its results for the fourth quarter ended March

31, 2016 and its outlook for the future. During the course of the call,

Electronic Arts may disclose material developments affecting its

business and/or financial performance. Listeners may access the

conference call live through the following dial-in number 844-215-4106

(domestic) or 918-534-8313 (international), using the password “EA” or

via webcast at http://ir.ea.com.



EA will also post a slide presentation that accompanies the call at http://ir.ea.com.



A dial-in replay of the conference call will be available until May 24,

2016 at 855-859-2056 (domestic) or 404-537-3406 (international). An

audio webcast replay of the conference call will be available for one

year at http://ir.ea.com.



Non-GAAP Financial Measures



To supplement the Company’s unaudited condensed consolidated financial

statements presented in accordance with GAAP, Electronic Arts uses

certain non-GAAP measures of financial performance. The presentation of

these non-GAAP financial measures is not intended to be considered in

isolation from, as a substitute for, or superior to, the financial

information prepared and presented in accordance with GAAP, and may be

different from non-GAAP financial measures used by other companies. In

addition, these non-GAAP measures have limitations in that they do not

reflect all of the amounts associated with the Company’s results of

operations as determined in accordance with GAAP. The non-GAAP financial

measures used by Electronic Arts include: non-GAAP net revenue, non-GAAP

gross profit, non-GAAP operating income, non-GAAP net income, non-GAAP

diluted earnings per share and non-GAAP diluted shares. These non-GAAP

financial measures are adjusted for the items referenced below, as

applicable in a given reporting period, from the Company’s unaudited

condensed consolidated statements of operations. The adjustments to the

non-GAAP financial measures exclude the following items (other than

shares from the Convertible Bond Hedge, which are included):



  • Acquisition-related expenses


  • Amortization of debt discount and loss on conversion of notes


  • Change in deferred net revenue (online-enabled games)


  • College football settlement expenses


  • Income tax adjustments


  • Loss on licensed intellectual property commitment (COGS)


  • Shares from Convertible Bond Hedge


  • Stock-based compensation


Electronic Arts may consider whether other significant non-recurring

items that arise in the future should also be adjusted in calculating

the non-GAAP financial measures it uses.



Electronic Arts believes that these non-GAAP financial measures, when

taken together with the corresponding GAAP financial measures, provide

meaningful supplemental information regarding the Company’s performance

by adjusting for certain items that may not be indicative of the

Company’s core business, operating results or future outlook. Electronic

Arts’ management uses, and believes that investors benefit from

referring to, these non-GAAP financial measures in assessing the

Company’s operating results both as a consolidated entity and at the

business unit level, as well as when planning, forecasting and analyzing

future periods. The Company’s management team is evaluated on the basis

of non-GAAP financial measures and these measures also facilitate

comparisons of the Company’s performance to prior periods.



In addition to the reasons stated above, which are generally applicable

to each of the items Electronic Arts excludes from its non-GAAP

financial measures, the Company believes it is appropriate to exclude

certain items for the following reasons:



Acquisition-Related Expenses. GAAP requires expenses to be

recognized for various types of events associated with a business

acquisition. These events include expensing acquired intangible assets,

including acquired in-process technology, post-closing adjustments

associated with changes in the estimated amount of contingent

consideration to be paid in an acquisition, and the impairment of

accounting goodwill created as a result of an acquisition when future

events indicate there has been a decline in its value. When analyzing

the operating performance of an acquired entity, Electronic Arts’

management focuses on the total return provided by the investment (i.e.,

operating profit generated from the acquired entity as compared to the

purchase price paid including the final amounts paid for contingent

consideration) without taking into consideration any allocations made

for accounting purposes. When analyzing the operating performance of an

acquisition in subsequent periods, the Company’s management excludes the

GAAP impact of any adjustments to the fair value of these

acquisition-related balances to its financial results.



Amortization of Debt Discount and Loss on Conversion of Notes. In

July 2011, EA issued $632.5 million of 0.75% convertible senior notes in

a private placement offering, which mature in July 2016 (the

“Convertible Notes”). As of March, 31, 2016, $163 million remained

outstanding. Under GAAP, certain convertible debt instruments that may

be settled in cash on conversion are required to be separately accounted

for as liability (debt) and equity (conversion option) components of the

instrument in a manner that reflects the issuer’s non-convertible debt

borrowing rate. Accordingly, for GAAP purposes, we amortize as a debt

discount an amount equal to the fair value of the conversion option on

the Convertible Notes over their term. The debt discount is classified

as interest expense. Upon settlement of our Convertible Notes, we

attribute the fair value of the consideration transferred to the

liability and equity components. The difference between the fair value

of the consideration attributed to the liability component and the

carrying value of the liability is recorded as a non-cash loss in the

statement of the operations. Electronic Arts’ management excludes the

effect of the amortization of debt discount and the non-cash loss on the

early conversion of debt in its non-GAAP financial measures.



Change in Deferred Net Revenue (Online-enabled Games). The

majority of our software games can be connected to the Internet whereby

a consumer may be able to download unspecified content or updates on a

when-and-if-available basis (“unspecified updates”) for use with the

original game software. In addition, we may also offer an online

matchmaking service that permits consumers to play against each other

via the Internet. GAAP requires us to account for the consumer’s right

to receive unspecified updates or the matchmaking service for no

additional fee as a “bundled” sale, or multiple-element arrangement.

Electronic Arts is not able to objectively determine the fair value of

these unspecified updates or online service included in certain of its

online-enabled games. As a result, the Company recognizes the revenue

from the sale of these online-enabled games on a straight-line basis

over the estimated offering period. Electronic Arts’ management excludes

the impact of the change in deferred net revenue related to

online-enabled games in its non-GAAP financial measures for the reasons

stated above and also to facilitate an understanding of our operations

because all related costs of revenue are expensed as incurred instead of

deferred and recognized ratably.



College Football Settlement Expenses. During fiscal 2014,

Electronic Arts recognized a $48 million charge for expected litigation

settlement and license expenses related to our college football

business. This expense is excluded from our non-GAAP financial measures.



Income Tax Adjustments. The Company uses a fixed, long-term

projected tax rate internally to evaluate its operating performance, to

forecast, plan and analyze future periods, and to assess the performance

of its management team. Accordingly, the Company applies the same tax

rate to its non-GAAP financial results. During fiscal year 2017, the

Company will apply a tax rate of 21 percent to its non-GAAP financial

results. During fiscal year 2016, the Company applied a tax rate of 22

percent. For fiscal years 2014 and 2015, a 25 percent tax rate was

applied, and through fiscal year 2013, the Company applied a 28 percent

tax rate.



Loss on Licensed Intellectual Property Commitment (COGS). During

the first quarter of fiscal 2015, Electronic Arts terminated its right

to utilize certain intellectual property that the Company had previously

licensed and we incurred a loss of $122 million on the corresponding

license commitment. This expense is excluded from our non-GAAP financial

measures.



Shares from Convertible Bond Hedge. The Convertible Notes were

issued with an initial conversion price of approximately $31.74 per

share. When the quarterly average trading price of EA’s common stock is

above $31.74 per share, the potential conversion of the Convertible

Notes has a dilutive impact on the Company’s earnings per share. At the

time they were issued, the Company entered into convertible note hedge

transactions (the “Convertible Bond Hedge”) to offset the dilutive

effect of the Convertible Notes. The Company includes the anti-dilutive

effect of the Convertible Bond Hedge in determining its non-GAAP

dilutive shares.



Stock-Based Compensation. When evaluating the performance of its

individual business units, the Company does not consider stock-based

compensation charges. Likewise, the Company’s management teams exclude

stock-based compensation expense from their short and long-term

operating plans. In contrast, the Company’s management teams are held

accountable for cash-based compensation and such amounts are included in

their operating plans. Further, when considering the impact of equity

award grants, Electronic Arts places a greater emphasis on overall

shareholder dilution rather than the accounting charges associated with

such grants.



In the financial tables below, Electronic Arts has provided a

reconciliation of the most comparable GAAP financial measures to

non-GAAP financial measures used in this press release.



Forward-Looking Statements



Some statements set forth in this release, including the information

relating to EA’s fiscal 2017 guidance information under the heading

“Business Outlook,” contain forward-looking statements that are subject

to change. Statements including words such as “anticipate,” “believe,”

“estimate” or “expect” and statements in the future tense are

forward-looking statements. These forward-looking statements are

preliminary estimates and expectations based on current information and

are subject to business and economic risks and uncertainties that could

cause actual events or actual future results to differ materially from

the expectations set forth in the forward-looking statements.



Some of the factors which could cause the Company’s results to differ

materially from its expectations include the following: sales of the

Company’s titles; the Company’s ability to manage expenses; the

competition in the interactive entertainment industry; the effectiveness

of the Company’s sales and marketing programs; timely development and

release of Electronic Arts’ products; the Company’s ability to realize

the anticipated benefits of acquisitions; the consumer demand for, and

the availability of an adequate supply of console hardware units; the

Company’s ability to predict consumer preferences among competing

platforms; the Company’s ability to service and support digital product

offerings, including managing online security; general economic

conditions; and other factors described in the Company’s Annual Report

on Form 10-K for the fiscal year ended March 31, 2015 and Quarterly

Report on Form 10-Q for the fiscal quarter ended December 31, 2015.



These forward-looking statements are current as of May 10, 2016.

Electronic Arts assumes no obligation and does not intend to update

these forward-looking statements. In addition, the preliminary financial

results set forth in this release are estimates based on information

currently available to Electronic Arts.



While Electronic Arts believes these estimates are meaningful, they

could differ from the actual amounts that Electronic Arts ultimately

reports in its Annual Report on Form 10-K for the fiscal year ended

March 31, 2016. Electronic Arts assumes no obligation and does not

intend to update these estimates prior to filing its Form 10-K for the

fiscal year ended March 31, 2016.



About Electronic Arts



Electronic Arts (NASDAQ: EA) is a global leader in digital interactive

entertainment. The Company delivers games, content and online services

for Internet-connected consoles, personal computers, mobile phones and

tablets. EA has more than 300 million registered players around the

world.



In fiscal year 2016, EA posted GAAP net revenue of $4.4 billion.

Headquartered in Redwood City, California, EA is recognized for a

portfolio of critically acclaimed, high-quality blockbuster brands such

as The Sims™, Madden NFL, EA SPORTS™ FIFA, Battlefield™, Dragon Age™ and

Plants vs. Zombies™. More information about EA is available at www.ea.com/news.



EA SPORTS, Battlefield, The Sims, Dragon Age, Ultimate Team and Plants

vs. Zombies are trademarks of Electronic Arts Inc. and its subsidiaries. STAR

WARS
 © & TM 2015 Lucasfilm Ltd. All rights reserved. John Madden,

NFL and FIFA are the property of their respective owners and used with

permission. PlayStation is a registered trademark of Sony Computer

Entertainment Inc.






































































































































































































































































































































































































 

ELECTRONIC ARTS INC. AND SUBSIDIARIES

Unaudited Condensed Consolidated Statement of Operations

(in millions, except share per data)


 


 


 


 





Three Months Ended
March 31,





Twelve Months Ended
March 31,





2016


2015


2016


2015

Net revenue









Product


$

695



$

669



$

2,497



$

2,568


Service and other


613

 


516

 


1,899

 


1,947

 

Total net revenue


1,308



1,185



4,396



4,515


Cost of revenue









Product


70



129



938



1,028


Service and other


156

 


105

 


416

 


401

 

Total cost of revenue


226

 


234

 


1,354

 


1,429

 

Gross profit


1,082



951



3,042



3,086


Operating expenses:









Research and development


282



285



1,109



1,094


Marketing and sales


153



165



622



647


General and administrative


110



99



406



386


Acquisition-related contingent consideration






(1

)






(3

)

Amortization of intangibles


1

 


3

 


7

 


14

 

Total operating expenses


546

 


551

 


2,144

 


2,138

 

Operating income


536



400



898



948


Interest and other income (expense), net


(10

)


(3

)


(21

)


(23

)

Income before provision for (benefit from) income taxes


526



397



877



925


Provision for (benefit from) income taxes


(373

)


2

 


(279

)


50

 

Net income


$

899

 


$

395

 


$

1,156

 


$

875

 

Earnings per share









Basic


$

2.93



$

1.27



$

3.73



$

2.81


Diluted


$

2.79



$

1.19



$

3.50



$

2.69


Number of shares used in computation









Basic


307



310



310



311


Diluted


322



332



330



325














 


Non-GAAP Results (in millions, except per share data)



The following tables reconcile the Company’s net revenue, gross profit,

operating income, net income and number of diluted shares as presented

in its Unaudited Condensed Consolidated Statements of Operations and

prepared in accordance with Generally Accepted Accounting Principles

(“GAAP”) to its non-GAAP net revenue, non-GAAP gross profit, non-GAAP

operating income, non-GAAP net income, and number of non-GAAP diluted

shares.
















































































































































































































































































































































































































































































































































 


 


Three Months Ended
March 31,



 


Twelve Months Ended
March 31,





2016

 

2015


2016

 

2015

Net revenue









GAAP net revenue


$

1,308



$

1,185



$

4,396



$

4,515


Change in deferred net revenue (online-enabled games)


(384

)


(289

)


170

 


(196

)

Non-GAAP net revenue


$

924

 


$

896

 


$

4,566

 


$

4,319

 

Gross profit









GAAP gross profit


$

1,082



$

951



$

3,042



$

3,086


Acquisition-related expenses


12



14



47



52


Change in deferred net revenue (online-enabled games)


(384

)


(289

)


170



(196

)

Loss on licensed intellectual property commitment (COGS)














122


Stock-based compensation


1

 




 


2

 


2

 

Non-GAAP gross profit


$

711

 


$

676

 


$

3,261

 


$

3,066

 

Operating income









GAAP operating income


$

536



$

400



$

898



$

948


Acquisition-related expenses


13



16



54



63


Change in deferred net revenue (online-enabled games)


(384

)


(289

)


170



(196

)

Loss on licensed intellectual property commitment (COGS)














122


College football settlement expenses














(5

)

Stock-based compensation


47

 


36

 


178

 


144

 

Non-GAAP operating income


$

212

 


$

163

 


$

1,300

 


$

1,076

 

Net Income









GAAP net income


$

899



$

395



$

1,156



$

875


Acquisition-related expenses


13



16



54



63


Amortization of debt discount and loss on conversion of notes


5



6



27



22


Change in deferred net revenue (online-enabled games)


(384

)


(289

)


170



(196

)

Loss on licensed intellectual property commitment (COGS)














122


College football settlement expenses














(5

)

Stock-based compensation


47



36



178



144


Income tax adjustments


(419

)


(39

)


(567

)


(219

)

Non-GAAP net income


$

161



$

125



$

1,018



$

806


Non-GAAP earnings per share









Basic


$

0.52



$

0.40



$

3.28



$

2.59


Diluted


$

0.50



$

0.39



$

3.14



$

2.51


Number of shares









GAAP & Non-GAAP Basic


307



310



310



311


GAAP Diluted


322



332



330



325


Shares from convertible bond hedge


(3

)


(8

)


(6

)


(4

)

Non-GAAP Diluted


319



324



324



321














 



































































































































































































































ELECTRONIC ARTS INC. AND SUBSIDIARIES

Unaudited Condensed Consolidated Balance Sheets

(in millions)


 


 





March 31,
2016 





March 31,
2015 1



ASSETS





Current assets:





Cash and cash equivalents


$

2,493



$

2,068

Short-term investments


1,341



953

Receivables, net of allowances of $159 and $140, respectively


233



362

Inventories


33



36

Deferred income taxes, net






54

Other current assets


254

 


247

Total current assets


4,354



3,720

Property and equipment, net


439



459

Goodwill


1,710



1,713

Acquisition-related intangibles, net


57



111

Deferred income taxes, net


387



13

Other assets


103

 


131

TOTAL ASSETS


$

7,050

 


$

6,147

LIABILITIES AND STOCKHOLDERS’ EQUITY





Current liabilities:





Accounts payable


$

89



$

68

Accrued and other current liabilities


710



794

0.75% convertible senior notes due 2016, net


161



602

Deferred net revenue (online-enabled games)


1,458

 


1,283

Total current liabilities


2,418



2,747

Senior notes, net


989





Income tax obligations


80



70

Deferred income taxes, net


2



80

Other liabilities


163

 


183

Total liabilities


3,652



3,080

0.75% convertible senior notes due 2016


2



31





 

Common stock


3



3

Additional paid-in capital


1,349



2,127

Retained earnings


2,060



904

Accumulated other comprehensive income (loss)


(16

)


2

Total stockholders’ equity


3,396

 


3,036

TOTAL LIABILITIES AND STOCKHOLDERS’ EQUITY


$

7,050

 


$

6,147

































































































































































































































































































































































































































































 

ELECTRONIC ARTS INC. AND SUBSIDIARIES

Unaudited Condensed Consolidated Statements of Cash Flows

(in millions)


 


 


 


 




Three Months Ended
March 31,

 

Twelve Months Ended
March 31,



2016


2015


2016


2015

OPERATING ACTIVITIES









Net income


$

899



$

395



$

1,156



$

875


Adjustments to reconcile net income to net cash provided by

operating activities:









Depreciation, amortization and accretion


48



55



197



220


Loss on conversion of convertible notes


2







10






Stock-based compensation


47



36



178



144


Acquisition-related contingent consideration






(1

)






(3

)

Change in assets and liabilities:









Receivables, net


395



122



127



(54

)

Inventories


9



3



3



19


Other assets


(23

)


(50

)


19



87


Accounts payable


(57

)


(17

)


13



(46

)

Accrued and other liabilities


(128

)


(37

)


(252

)


31


Deferred income taxes, net


(409

)


(8

)


(403

)


1


Deferred net revenue (online-enabled games)


(387

)


(300

)


175

 


(207

)

Net cash provided by operating activities


396

 


198

 


1,223

 


1,067

 

INVESTING ACTIVITIES









Capital expenditures


(30

)


(32

)


(93

)


(95

)

Proceeds from maturities and sales of short-term investments


234



207



941



727


Purchase of short-term investments


(605

)


(385

)


(1,332

)


(1,102

)

Net cash (used in) investing activities


(401

)


(210

)


(484

)


(470

)

FINANCING ACTIVITIES









Proceeds from issuance of senior notes, net of issuance costs


989







989






Payment of convertible notes


(177

)






(470

)





Proceeds from issuance of common stock


21



29



107



60


Excess tax benefit from stock-based compensation


13



6



86



22


Repurchase and retirement of common stock


(634

)


(95

)


(1,018

)


(337

)

Net cash provided by (used in) financing activities


212

 


(60

)


(306

)


(255

)

Effect of foreign exchange on cash and cash equivalents


23

 


(26

)


(8

)


(56

)

Increase (decrease) in cash and cash equivalents


230



(98

)


425



286


Beginning cash and cash equivalents


2,263

 


2,166

 


2,068

 


1,782

 

Ending cash and cash equivalents


$

2,493

 


$

2,068

 


$

2,493

 


$

2,068

 

















 


































































































































































































































































































































































































































































































































































































































































































































































ELECTRONIC ARTS INC. AND SUBSIDIARIES

Unaudited Supplemental Financial Information and Business Metrics

(in millions, except per share data)


 


 


 


 


 


 




Q4


Q1


Q2


Q3


Q4


YOY %



FY15


FY16


FY16


FY16


FY16


Change

QUARTERLY RECONCILIATION OF RESULTS













Net revenue













GAAP net revenue


1,185



1,203



815



1,070



1,308



10

%

Change in deferred net revenue (online-enabled games)


(289

)


(510

)


331

 


733

 


(384

)



Non-GAAP net revenue


896

 


693

 


1,146

 


1,803

 


924

 


3

%

Gross profit













GAAP gross profit


951



1,030



406



524



1,082



14

%

Acquisition-related expenses


14



12



11



12



12




Change in deferred net revenue (online-enabled games)


(289

)


(510

)


331



733



(384

)



Stock-based compensation




 




 


1

 




 


1

 



Non-GAAP gross profit


676

 


532

 


749

 


1,269

 


711

 


5

%

GAAP gross profit % (as a % of GAAP net revenue)


80

%


86

%


50

%


49

%


83

%



Non-GAAP gross profit % (as a % of non-GAAP net revenue)


75

%


77

%


65

%


70

%


77

%



Operating income













GAAP operating income (loss)


400



512



(119

)


(31

)


536



34

%

Acquisition-related expenses


16



13



14



14



13




Change in deferred net revenue (online-enabled games)


(289

)


(510

)


331



733



(384

)



Stock-based compensation


36

 


45

 


44

 


42

 


47

 



Non-GAAP operating income


163

 


60

 


270

 


758

 


212

 


30

%

GAAP operating income (loss) % (as a % of GAAP net revenue)


34

%


43

%


(15

%)


(3

%)


41

%



Non-GAAP operating income % (as a % of non-GAAP net revenue)


18

%


9

%


24

%


42

%


23

%



Net income













GAAP net income (loss)


395



442



(140

)


(45

)


899



128

%

Acquisition-related expenses


16



13



14



14



13




Amortization of debt discount and loss on conversion of notes


6



6



11



5



5




Change in deferred net revenue (online-enabled games)


(289

)


(510

)


331



733



(384

)



Stock-based compensation


36



45



44



42



47




Income tax adjustments


(39

)


53

 


(48

)


(153

)


(419

)



Non-GAAP net income


125

 


49

 


212

 


596

 


161

 


29

%

GAAP net income (loss) % (as a % of GAAP net revenue)


33

%


37

%


(17

%)


(4

%)


69

%



Non-GAAP net income % (as a % of non-GAAP net revenue)


14

%


7

%


18

%


33

%


17

%



Diluted earnings (loss) per share













GAAP earnings (loss) per share


1.19



1.32



(0.45

)


(0.14

)


2.79



134

%

Non-GAAP earnings per share


0.39



0.15



0.65



1.83



0.50



28

%

Number of diluted shares used in computation













GAAP & Non-GAAP Basic


310



311



312



311



307




GAAP Diluted


332



335



312



311



322




Anti-dilutive shares excluded for GAAP loss position2










21



20








Shares from convertible bond hedge


(8

)


(10

)


(7

)


(6

)


(3

)



Non-GAAP Diluted


324



325



326



325



319




2 Diluted earnings per share reflects the potential dilution

from common shares (calculated using the treasury stock method),

issuable through stock-based compensation plans. When the company incurs

a loss, shares issuable through stock-based compensation plans are

excluded from the diluted loss per share calculation as inclusion would

be anti-dilutive.












































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































 

ELECTRONIC ARTS INC. AND SUBSIDIARIES

Unaudited Supplemental Financial Information and Business Metrics

(in millions, except per share data)


 


 


 


 


 


 




Q4


Q1


Q2


Q3


Q4


YOY %



FY15


FY16


FY16


FY16


FY16


Change

QUARTERLY NET REVENUE PRESENTATIONS – GAAP AND NON-GAAP













Geography net revenue













North America


528



506



381



448



572



8

%

International


657

 


697

 


434

 


622

 


736

 


12

%

Total GAAP net revenue


1,185

 


1,203

 


815

 


1,070

 


1,308

 


10

%

North America


(125

)


(215

)


91



403



(147

)



International


(164

)


(295

)


240

 


330

 


(237

)



Change in deferred net revenue (online-enabled games)


(289

)


(510

)


331

 


733

 


(384

)



North America


403



291



472



851



425



5

%

International


493

 


402

 


674

 


952

 


499

 


1

%

Total Non-GAAP net revenue


896

 


693

 


1,146

 


1,803

 


924

 


3

%

North America


45

%


42

%


47

%


42

%


44

%



International


55

%


58

%


53

%


58

%


56

%



Total GAAP net revenue %


100

%


100

%


100

%


100

%


100

%



North America


45

%


42

%


41

%


47

%


46

%



International


55

%


58

%


59

%


53

%


54

%



Total Non-GAAP net revenue %


100

%


100

%


100

%


100

%


100

%















 

Net revenue composition













Packaged goods and other


571



580



313



501



593



4

%

Full game downloads


122



119



82



112



152



25

%

Extra content


265



291



213



241



317



20

%

Subscriptions, advertising and other


92



71



84



89



94



2

%

Mobile


135

 


142

 


123

 


127

 


152

 


13

%

Total Digital


614

 


623

 


502

 


569

 


715

 


16

%

Total GAAP net revenue


1,185

 


1,203

 


815

 


1,070

 


1,308

 


10

%

Packaged goods and other


(277

)


(419

)


353



495



(381

)



Full game downloads


(8

)


(35

)


7



83



(18

)



Extra content


(18

)


(36

)


(18

)


119



(7

)



Subscriptions, advertising and other


(1

)






(1

)


1



1




Mobile


15

 


(20

)


(10

)


35

 


21

 



Total Digital


(12

)


(91

)


(22

)


238

 


(3

)



Change in deferred net revenue (online-enabled games)


(289

)


(510

)


331

 


733

 


(384

)



Packaged goods and other


294



161



666



996



212



(28

%)

Full game downloads


114



84



89



195



134



18

%

Extra content


247



255



195



360



310



26

%

Subscriptions, advertising and other


91



71



83



90



95



4

%

Mobile


150

 


122

 


113

 


162

 


173

 


15

%

Total Digital


602

 


532

 


480

 


807

 


712

 


18

%

Total Non-GAAP net revenue


896

 


693

 


1,146

 


1,803

 


924

 


3

%

Packaged goods and other


48

%


48

%


38

%


47

%


45

%



Full game downloads


10

%


10

%


10

%


10

%


12

%



Extra content


22

%


24

%


26

%


23

%


24

%



Subscriptions, advertising and other


8

%


6

%


11

%


8

%


7

%



Mobile


12

%


12

%


15

%


12

%


12

%



Total Digital


52

%


52

%


62

%


53

%


55

%



Total GAAP net revenue %


100

%


100

%


100

%


100

%


100

%



Packaged goods and other


33

%


23

%


58

%


55

%


23

%



Full game downloads


13

%


12

%


8

%


11

%


14

%



Extra content


27

%


37

%


17

%


20

%


34

%



Subscriptions, advertising and other


10

%


10

%


7

%


5

%


10

%



Mobile


17

%


18

%


10

%


9

%


19

%



Total Digital


67

%


77

%


42

%


45

%


77

%



Total Non-GAAP net revenue %


100

%


100

%


100

%


100

%


100

%




















 























































































































































































































































































































































































































































































































































































































































































































































































































































ELECTRONIC ARTS INC. AND SUBSIDIARIES

Unaudited Supplemental Financial Information and Business Metrics

(in millions, except per share data)


 


 


 


 


 


 




Q4


Q1


Q2


Q3


Q4


YOY %



FY15


FY16


FY16


FY16


FY16


Change

QUARTERLY NET REVENUE PRESENTATIONS – GAAP AND NON-GAAP













Platform net revenue













Xbox One, PLAYSTATION 4


468



487



332



571



793



69

%

Xbox 360, PLAYSTATION 3


328



293



155



157



147



(55

%)

Other consoles


3

 


2

 


1

 


3

 


1

 


(67

%)

Total consoles


799



782



488



731



941



18

%

PC / Browser


221



253



184



182



195



(12

%)

Mobile


136



145



124



128



151



11

%

Other


29

 


23

 


19

 


29

 


21

 


(28

%)

Total GAAP net revenue


1,185

 


1,203

 


815

 


1,070

 


1,308

 


10

%

Xbox One, PLAYSTATION 4


(92

)


(253

)


310



626



(287

)



Xbox 360, PLAYSTATION 3


(164

)


(204

)


55



16



(93

)



Other consoles


(1

)




 


1

 


(1

)


(1

)



Total consoles


(257

)


(457

)


366



641



(381

)



PC / Browser


(49

)


(33

)


(19

)


55



(27

)



Mobile


16



(19

)


(12

)


35



23




Other


1

 


(1

)


(4

)


2

 


1

 



Change in deferred net revenue (online-enabled games)


(289

)


(510

)


331

 


733

 


(384

)



Xbox One, PLAYSTATION 4


376



234



642



1,197



506



35

%

Xbox 360, PLAYSTATION 3


164



89



210



173



54



(67

%)

Other consoles


2

 


2

 


2

 


2

 




 


(100

%)

Total consoles


542



325



854



1,372



560



3

%

PC / Browser


172



220



165



237



168



(2

%)

Mobile


152



126



112



163



174



14

%

Other


30

 


22

 


15

 


31

 


22

 


(27

%)

Total Non-GAAP net revenue


896

 


693

 


1,146

 


1,803

 


924

 


3

%

Xbox One, PLAYSTATION 4


39

%


41

%


41

%


53

%


61

%



Xbox 360, PLAYSTATION 3


28

%


24

%


19

%


15

%


11

%



Other consoles




 




 




 




 




 



Total consoles


67

%


65

%


60

%


68

%


72

%



PC / Browser


19

%


21

%


23

%


17

%


15

%



Mobile


12

%


12

%


15

%


12

%


11

%



Other


2

%


2

%


2

%


3

%


2

%



Total GAAP net revenue %


100

%


100

%


100

%


100

%


100

%



Xbox One, PLAYSTATION 4


42

%


34

%


56

%


66

%


55

%



Xbox 360, PLAYSTATION 3


18

%


13

%


19

%


10

%


6

%



Other consoles




 




 




 




 




 



Total consoles


60

%


47

%


75

%


76

%


61

%



PC / Browser


19

%


32

%


14

%


13

%


18

%



Mobile


17

%


18

%


10

%


9

%


19

%



Other


4

%


3

%


1

%


2

%


2

%



Total Non-GAAP net revenue %


100

%


100

%


100

%


100

%


100

%




















 

























































































































































































































































































































































































ELECTRONIC ARTS INC. AND SUBSIDIARIES

Unaudited Supplemental Financial Information and Business Metrics

(in millions, except per share data)


 


 


 


 


 


 




Q4


Q1


Q2


Q3


Q4


YOY %



FY15


FY16


FY16


FY16


FY16


Change

CASH FLOW DATA













Operating cash flow


198



(71

)


9


889


396



100

%

Operating cash flow – TTM


1,067



992



818


1,025


1,223



15

%

Capital expenditures


32



24



18


21


30



(6

%)

Capital expenditures – TTM


95



92



89


95


93



(2

%)

Repurchase and retirement of common stock


95



132



126


126


634



567

%

BALANCE SHEET DATA













Cash and cash equivalents


2,068



1,810



1,598


2,263


2,493



21

%

Short-term investments


953

 


1,069

 


990


966


1,341

 


41

%

Cash and cash equivalents, and short-term investments


3,021



2,879



2,588


3,229


3,834



27

%

Receivables, net


362



144



737


621


233



(36

%)

Deferred net revenue (online-enabled games)













End of the quarter


1,283



775



1,113


1,844


1,458



14

%

Less: Beginning of the quarter


1,583

 


1,283

 


775


1,113


1,844

 



Change in deferred net revenue (online-enabled games)3


(300

)


(508

)


338


731


(386

)



STOCK-BASED COMPENSATION













Cost of revenue










1





1




Research and development


21



26



25


26


26




Marketing and sales


5



5



7


5


7




General and administrative


10

 


14

 


11


11


13

 



Total stock-based compensation


36

 


45

 


44


42


47

 



3The difference between the balances of deferred net revenue

(online-enabled games) does not always equal the change in deferred net

revenue (online-enabled games) in the GAAP to Non-GAAP consolidated

statement of operations reconciliation due to the impact of unrecognized

gains/losses on cash flow hedges.









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Electronic Arts Reports Q4 FY16 and Full Year FY16 Financial Results

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